Hey everyone,
I was doing some retopology using the zsphere method, and had to stop half way through, so I saved my model as a tool and exited. When I came back to it, the lines I placed are still there, but they are no longer sitting on top of the sculpt, but instead under it. I’m really new to Zbrush so I’m not sure how to snap it back into the correct place (besides moving every single point at a time, and even that would be a challenge because I can’t see them under the mesh). Any advice as to why this happened, and a way to fix it?
While I’ve got a topic, a quick workflow question. My goal is to eventually animate the models I make in Zbrush for games/animation. If I do my retopology in Zbrush, but then do some additional cleaning up (adding additional edge loops for better rigging, etc) in Maya, will that cause any issues with placing my bump maps (or anything else) due to the geometry changing? As I said, I’m really new to this.
Thanks in advance!

