Hi, I’ve been thinking about this for some time…
I export a z-depth pass from Maya with the EXR format.
When I bring it in Composite, I use this channel of the exr in the modulation input of the lens blur and I can then blur the front or the back part of my image…
But isn’t Depth of field a two-way process?.. Like in this beautiful picture:
http://library.creativecow.net/articles/terry_todd/depth_of_field_converters/gnome-dof.JPG
I mean the nearest part AND the far background are blurred. When I blur my image in Toxik, only the far part or the near one gets blurred. What is a good workflow to get a realistic depth of field? Are there some tools or softwares under let’s say 1 absurdillion dollars that pull this effect off in a single magik click? Thank you!