Zero out Bones for FBX export?


#1

I have a model purchased from turbo squid that is fbx. I’m importing it into unity3d. In most of the models I’ve purchased and imported, the bones have rotations of 0,0,0 when I click on them. But this model has the bones at all different orientations.

Is there some way to reset them to zero again? What I mean is that the bones wouldn’t change their angles, but they would all think that wherever they are currently is 0,0,0 rotation.

I have access to 2009 versions of maya, blender or 3dsmax at work if someone knows a method to reset them.

Thanks,

Dan


#2

Freeze Transformation (Maya) should work


#3

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