I have a model purchased from turbo squid that is fbx. I’m importing it into unity3d. In most of the models I’ve purchased and imported, the bones have rotations of 0,0,0 when I click on them. But this model has the bones at all different orientations.
Is there some way to reset them to zero again? What I mean is that the bones wouldn’t change their angles, but they would all think that wherever they are currently is 0,0,0 rotation.
I have access to 2009 versions of maya, blender or 3dsmax at work if someone knows a method to reset them.
Thanks,
Dan