i wanted to use zbrush to paint textures onto my model
but when i try to export the textures from zbrush i get this

i think there’s something wrong with my UV maps, the model came from maya
like perhaps the UVs are clipping the boarder edge of the UV space or something
i can go into maya and fix my UVs, but how do i update my zbrush ztl file without loosing any of my painted textures?