Zbrush UV to Maya problem. UVs don't wrap around properly.


#1

Hello,

I’ve been trying to get my UVs from ZBrush into Maya for a while and I’m about ready to pull my hair out, haha.

This is what it looks like in ZBrush originally.

This is the process I use -

UV Master -

Work On Clone

Unwrap

Flatten/unflatten

Copy Uv, I go to my High Res sculpt, Paste UV, then Texture Map menu

New From Polypaint

Clone Texture

Export Bitmap

Then I load Maya and go into Hypershade, Metalray materials and make a new material, mib_illum_blinn

I set Ambience and Ambient to 0. Index of Refraction to 20.

Diffuse, load file, assign material to selection.

Then I get this…

I’ve no idea what has gone on. Can anyone help? I’ve tried flipping V and/or H but it doesn’t seem to help.


#2

It might be worth just remaking the UVs in Maya, then bring them back into zBrush as needed. I normally don’t bother making UVs with zBrush because you can get a lot more control over making them in Maya. : )


#3

You’re just missing a step. you need to flip the texture vertically. All textures in Z-Brush are upside down.


#4

Like the man says. Tick the “Flip V” (vertical) option in the map exporter palette.


#5

i think he said he flipped V and H
try the maya GoZ plugin, i dont use maya so test it and see


#6

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