Hello folks
As a ZBrush beginner I’m very pleased with the program so far EXCEPT for when it comes to UV’s.
I’m happy to create the UVs in Zbrush, but there seems to be no way to offset them.
OR - I can split the model into subtools and create a UV for each subtool - which at least more or less fills the island - but there is no way to edit the UV (Zbrush’s optimisation is poor, to say the least…)
OR I can export each subtool, adjust the UV in another program and import, but now I have to align OBJ’s by eye…
OR I can create a high poly model, UV it, paint it and then use another program to retopo it down to an animatable size…
It seems to me that either i am missing something simple, OR that creating a custom set of offset UV’s involves three separate programs and a bit of bodging by eye.
Can anyone help?
There must be a simple workflow for this… or is UV management the next feature pixilogic needs to address?