Hi guys. I’m just working on a project, trying to make a realistic human head. I started the model on Maya, then send it to Zbrush 3.5, where i adjust some things and used some features for the texture map (so, that way i didn’t need to use Maya’s ‘UV texture editor’).
Everything was going perfect, 'till i tried to put some BUMP on my head’s material (on Maya). The Bump Mapping it’s already in use with something called “ZBrushNormalMap”, wich is linked to a File. Here u got some images.
ZBRUSH 
MAYA 
Material Attributes 
Bump linked 
Bump file created 
So, i tried to modify that file, but if i change it, my Head’s color it’s almost out. Looks like B&W… I wanted to use the Bump for the Skin (wrinkles and pores). What can i do??? Any other idea? or how to solve that?
Thanks