zbrush to max uv problem..


#1

guys, im having this strange uv problem when i import zbrush model from zbrush to max as an obj. the UVs are kind of ‘exploded’ that they have per face seams. I used both uvmaster inside zbrush and importing the lowest level to max and unwrapping there and reimporting it to zbrush tool. but neither work. :frowning:
any ideas on this issue?


#2

Well that’s a standard thing with Zbrush… it shouldn’t make any problems with textures or rendering, but if it really bothers you try to take all vertices set “merge” to really low value and merge them.


#3

guy at polycount said use Mrg (Merge UV Coordinates) enabled in the Export panel and it fixed it! and Im amazed by how simple and accurate zbrush displacement, normal map creation is. 0_0 begin to love it!


#4

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