Hello, i started using Zbrush 4 days ago, after using Autodesk 3s Max for a while, and this is my first sculpt(WiP) in Zbrush. The problem is, when i unfreeze the subdivision levels, i get a mask and a lot of the topology is modified and i can’t seem to be able to find a way tofix that, other than resculpting it manually.
Subdv Frozen:
Subdv Unfrozen:

- Is this bad(is it going to affect the final model)?
- how can i avoid this next time?
- Any other advice regarding Zbrush is welcome