Hey everyone. Long time lurker, first time poster with a question. I am extracting mesh to new subtool for clothing creation on some soldiers I am working on. The thing is when I extract my masked area to new subtool, it creates polys on the inside of extraction as well as outside (as it should). Is there any way to prevent ZBrush from creating inside faces on extract? I wouldn’t really mind if I was just sculpting but I want to eventually use these models in a PC game… If there are inside polys on all these extracts, that means I’d have to manually delete all inside faces from each subtool before welding them together which is ridiculous. Any ideas anyone? Thanks alot.
Cheers
WilsonB
. It worked for me!