ZBrush + Maya pipeline?


#1

Hey there.

I created a hires human model in ZBrush 4R7 and Im looking for a way to export its maps to Maya to animate the model.

Below are the steps I took:
-Build the model in ZBrush;
-Reduced its poly count with Decimation Master;
-Retopoligy;
-Export in OBJ format;
-Created a UV with headus UVLayout.

What shall I do next? I tried to use xNormal to export its maps but it ignore the lowres model’s UV set.

Thanks!


#2

Why didn’t you use the multi-map exporter in ZBrush?


#3

Did you check your UVs in Zbrush or Maya before import to Xnormal? Which version of your high-res mesh are you baking maps from: original, decimated, or re-topo reprojection?