Hey there.
I created a hires human model in ZBrush 4R7 and Im looking for a way to export its maps to Maya to animate the model.
Below are the steps I took:
-Build the model in ZBrush;
-Reduced its poly count with Decimation Master;
-Retopoligy;
-Export in OBJ format;
-Created a UV with headus UVLayout.
What shall I do next? I tried to use xNormal to export its maps but it ignore the lowres model’s UV set.
Thanks!