Hi,
New to ZBrush so having an issue or 2 getting models and UVs over to max. Here’s what I’m doing now and the issue - please suggest a better flow if it exists. 
I created a model in Zbrush - it became rather dense due to the level of detail I wanted. It’s a prop for a scene I’m creating in Max. I messed around with UVMaster in ZBrush but am much more comfortable with UVs in Max. So I dropped down to the lowest level and used GOZ to send that base to Max - while in Max I unwrapped and created UVs. I collapsed the mesh to an editable poly. All was good. I used GOZ to send back to ZBrush - added in the higher levels back and then GOZ’ed back to Max. All was still good until I got around to editing the UVs in Photoshop - they are upside down! :0 I know I can flip them in PS but I don’t want to work on them upside down (it’s a head map).
What is a better workflow? How to preserve UV orientation when GOZ’ing back and forth.
Thanks for any suggestions! 