Zbrush - Goz- 3D max error


#1

Hi
Ive used 3Ds max 2011 to make a bash mesh exported obj to Zbrush, detailed the model and want to set the UVs up in 3Ds max. Ive exported to Max with Goz but using Goz has trianglated my mesh which is very annoying. I have export an OBJ of the model from Zbrush and the mesh is not trianglated. How do i stop Goz trianglating my mesh?? So i can get the UV map made. Is it a setting ive not clicked?

Any help please??


#2

UPDATE…

Found out why the faces are appearing triangular! When goz goes to max it’s changing the settings from direct x 9.0 to direct x 10, how can I stop it doing this?!? If I open max all ok hence if I just import… No triangles!! Seems silly to me any ideas?!? Or is this now a 3D max related question?!?


#3

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