Hi there,
I’m kinda new to Zbrush, just finished with my first sculpt and i’ve sculpted it up to about 6 subdivisions and polypainted on top. I then realized i made a big mistake, i had forgotten to do my uv’s in maya when i first modeled the basemesh (which then had imported into zbrush). So i’ve done alot of work on the model with no uv’s. Im really trying not to have to redo everything because i simply dont have the time. Is there any work arounds that can possibly save me or am for lack of a better word, screwed.
Thanks