Just been some days im working on Zbrush. I have imported an object from maya and trying to punch a hole in an area. Masked out a circle, inverted it and then in deformation, tried offset. Everything is fine, but my mesh inside the whole is distorted and rugged. Its a hard surface model. So, it needs to be clean. Smooth is not working so efficiently.Can anyone help me with this?
Zbrush EXtrude problem
informerman
#2
turn on polyframe then CTRL+SHIFT+E
under tool>geometry >edge loop
all so try hiding the part and tool>geometry >group loops
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