Hi,
I have been doing this wall on XSI, and with the UV I did the texture in Photoshop, after that I exported a light version of the bump map, to Zbrush, as a displacement map to have an idea how its going to look and model more fine detail over it, in order to get all the maps (color, normal and bump ) matching each other, but when I Import the map to zbrush i got this pinching in the texture and the displacement, i think is because my topology in XSI but i think i did correctly maintaining and quads and polygons evenly space, there is away to fix this pinching?
http://i16.photobucket.com/albums/b15/digitalguest/ZbrushtoXSI.jpg
Thanks in advance.
