I just checked the changelog on Zbrush 2018 and noticed a new feature that kind of flew under the radar: Its now possible to use HD geometry as he highest subdivision level for displacement map creation!
When I first met HD geometry, I was quite excited, but as soon as I discovered, that it could only export from the highest level below the HD geometry, it was clear that I could not use this in production, but only for concepting.
Now this seems possible. I haven´t gotten the chance to upgrade that, so I wanted to know, if any of you tried out this new feature and if so, how well it works…
- I´m guessing export times must be pretty insane?
- Does this also work with udims, like with non-HD-geometry?
- I kind of forgot, but does HD geometry also work for polypaint?
- I also forgot…can you also use symmetry with HD geometry?