Hi;
I’m having difficulty applying zdepth blur to a 3drenderer node that has the z channel active. When I normalize the z channel in the viewport I can see the zdepth channel, but when it comes to plugging it into a zdepth node, I don’t see any of that z depth info applied. In fact, when I try to get the z channel and copy it to luminance using a channel boolean node, I get a completely alpha like channel, all white… What am I missing?
Thanx
AJ