XTRM3D little corner


#401

currently working on his car


#402

Alright I buy one! When can I pick it up, looks fantastic :slight_smile:

Cheers
Andre


#403

andre ,
would love to see you drive that thing around in santa monica… but only if your wear that helmet like this dude :slight_smile:

the result of two hours of texturing on teh car in substance painter ( with video )

rendered at 2200x1467 with all texture at 4k



#404

already working on teh next one …



#405

saw your image featured on substance page , quite unique an cool style as always :applause:
always love seeing your new work here as well :bounce:

Keep up the great work :bowdown: ,
Antone


#406

thank you sir :slight_smile:

hi guys,
helping Jeff Meckley , with rendering some of his model for an upcoming kick starter .
those thing being coming out of zbrush , they do not have any uv on them , would be a nightmare to do them on the high res and there is no room in the budget for retopo and uv

i decided to go back to my idea of uv less workflow , and i am quite pleased with the result :slight_smile:

video coming soon



#407

Your renders are fantastic friend


#408

thank you …

model by squir from turbosquid
multi layer rendering … “” textured “” in substance designer like this :

//youtu.be/o3IR8rY8uiM



#409

as always some shader test


#410

Wow incredible renders! Very nice :slight_smile:


#411

thank you

new video is out

//youtu.be/Gkp9G9lH_wQ

https://www.youtube.com/watch?v=Gkp9G9lH_wQ

using a model by :
Oscar Perez Ayala
https:–gumroad.com-oscarperezart


#412

upcoming gnomon video ‘‘demystifying substance designer , an artistic approach ” … the pilot and the plane wip

the pilot and the vehicle that we would be texturing in the video


#413

http://www.xtrm3d.com/wips/plane-4.jpg


#414

still working on this one … tutorial coming out soon … i hope :slight_smile:


#415

let keep this thing alive :arteest: :wip:


#416

Awesome “skull & Bone” stormtrooper! Think till put it as a new desktop background, if you dont mind? :slight_smile: