thank you very much , really appreciated
just trying to stay current on skillset and tools
lazy afternoon split between textures painting and shader tweacking

thank you very much , really appreciated
just trying to stay current on skillset and tools
lazy afternoon split between textures painting and shader tweacking

hmmm… just love those lazy afternoons… working without pressure. Just playing around…
Great job with the painting and shading. That skin spec fits like a glove.
merci 
still some minor touching up to do there and there … then i would be ready for teh final renders

did finish those little bastards,
to illustrate my workflow with substance designer and painter ,
would present a live workshop in tokio early November … then would make all the source files available to download 




That looks sooooooooo cool Christophe! :bowdown:
I think you should prepare them for printing and sell them as collectables.
…the whole lot! The weenie guy, the space ball, the mech, the crew… all of them would look fabulous printed!
I just love them! Great job!
thanks …
actually a bunch of them are already for sales as model kits
check : http://industriamechanika.com/shop/
another project
first test of the geo and normal … hope to take it very soon in substance painter
model by Jocke Häggström

xD That word on his back… I hope you know what you wrote there, don’t you? =)
On topic: your materials and textures make me jealous. Really great.
ho yes i know…
but i would prefer to act like i did not 
final renders


Capitolian m50 assault rifle ( mutant chronicle RPG )
zbrush hard surface , retopo + uv in maya then substance painter

I have a pleasure to look always on your thread.
Not only inspires is also funny.
I cant wait to see the textures.
Happy painting.
Cheers