XTRM3D little corner


#261

Incredible work! I love your NPR stuff. Anything with cel shading and strong contours makes me happy. Would love for you do more American comic-style work, like Paths of Hate or Marvel vs Capcom 3.

Do you handle your texturing work in Zbrush with polypaint? Or Mudbox or Photoshop or something entirely different?

Please make more videos your knowledge is much appreciated! :applause:


#262

Do you handle your texturing work in Zbrush with polypaint? Or Mudbox or Photoshop or something entirely different?

it’s all depend of teh mood of the day :slight_smile:

a quicky tonight …


#263

Good stuff and recognizable! How long did it take? Base mesh was?

Cheers
Andre


#264

Good stuff and recognizable! How long did it take? Base mesh was?

Cheers

thanks , it was pretty quick …
base meshe was a quick scan … and then i did reqork it …
was very fun actually … next time you should have to stop by my place… would show you my thing :slight_smile:


#265

Ha cool yeah let’s do that. And I hope with “your thing” you mean your scanner!!!

Cheers
Andre


#266

And I hope with “your thing” you mean your scanner!!!

let me surprise you :slight_smile:

getting inspired by my son’s hotwheels


#267

need a new driver



#268

Ha nice as usual!
Haven’t seen you in a while here.
Yeah that guy would have trouble storing that huge tool in there :slight_smile:

Cheers
Andre


#269

thanks andre

something different tonight …
zbrush / maya / photoshop


#270

Huh nice and very different indeed! How did you do the dreadlocks? Fiber?


#271

Huh nice and very different indeed! How did you do the dreadlocks? Fiber?

thank you … the hairs are photoshop :slight_smile:


#272

very lucky as Mr Zane Devon is letting me play with his great Motoko model …
looking forward to what kind of result i would get out of this one

for now… quick and dirty export out of zbrush


#273

quick test , rendering on cpu


#274

and back to octane it seem :slight_smile:

time to start on the texturing


#275

Wow, model is very well done. Is this meant to use to create a figurine?

Can’t wait for a proper render.


#276

Cool, can imagine some sorta circular blueish force field around the point she touches the concrete with her foot. Maybe perspective more like she jumps directly towards the camera with some motion blur around her going away into the distance.


#277

naahhh Andre … still want it to look like a vinyl toy :slight_smile: … lunch this week ?

about to finalize it …
still not decided about the color grading …
wich one work the best for you ?


#278

Ahhh I see, I went a bit over the top then :slight_smile: Sure let me know when lunch fits.
I would go for F


#279

old model … new light and shader setup …


#280

The only thing I notice that is off is the tires. A little too flat, could use some shine.

Very cool stuff :slight_smile: