Ran the following test:
Rendered frame 90 of the 300 frame synced MAX camera animation in Vue.
Then rendered the same frame 90 from Max.
Also rendered an object mask of the cube. The tree in front of the cube is just a Vue tree and the cube’s object mask took into consideration the tree overlaps the cube.
The object from MAX frame 90 rotoscopes into the VUE frame 90 perfectly in terms of scale and location. What this means is that animated sequences between VUE and MAX can be achieved with Combustion or similar compositing programmes.
Let there be less griping now.
What about reflections in windows, you ask? I would imagine just importing the windows from Max and applying a VUE GLASS MATERIAL onto them, render its object mask and composite that into another layer in Combustion.
If the model is simple, like the interior of an apartment with less than 100 objects, I would just use Vue materials entirely for the imported models and render everything in Vue as I find Vue’s render engine simpler to use and superior in quality to Max’s default renderer. Come to think of it, almost any other renderer is superior to Max’s scanline engine, imo.


