my aim is “xgen scatter using geo say legoblocks,bent into hair like shapes using groom tools”
please see below top part of pic rest is about correcting xgen stuff:
additionally using mudbox to paint higher detail ptex maps
trying to open an xgen saved ptex in mudox,
“mudbox error this ptex contains faces with too big resolution
mudbox cannot import it”
mean mudbox uses a
different ptex density from the maya xgen save created one. ie 5.0 or 100.0
density mask expression was to create map def:
density mask also tried higher res
also if i wanted to load the actual map
say mydensity.ptx creted in mudbox, albeit with a mudbox ptex uvs not mayas
would it have the same ptex resolution as xgen one?
what would be the expression be to directly load my own mudbox ptex map
tried the following seemed to fail for density mask
does this load the texture map in that mask folder straightaway?
found apart answer in old thread
his delete old xgen ptex and import mudbox ptex and rename to xgen works.
still testing at present
why am i bothering with xgen… so i can hand sculpt and bend like interactive groom, but sculpt
scattered geo not hair
treat a scattered piece of geo as hair like cinema4d does ( mash cannot do it either)
think of bendy lego hair only
no mention of loading an actual named file in expression editor though
or why mudbox cannot load the xgen saved ptex?