Xgen after sculpting hair


#1

Hello everyone,

I looked after tutorials but I found nothing,
I made my scalp, and creates hair, eyebrows and beard, but I’m totally lost! What should you do after all this to rig my character?
How to attach the scalp to the character and add dynamic and wind?
How to transfer skinning and blendshapes to the scalp? Thank you for your help! :smiley:


#2

You can use a wrap deformer to have the scalps driven by the rigged character mesh. You can then make the guides dynamic. This will make an nHair system for the guides that can be affected by Maya fields, collisions and the like.


#3

Ah yes! I had forgotten the wrap deformer.
Thank you very much, I will test that. :smiley: