Great. Just great. After some testing with X-porter for Max 6, I have a fully rigged character with deformations, and now it won’t export with animations. I’m also trying to use it with the Irrlicht game engine. If I Compile my Irrlicht file with it, the console window says, "Unknown data object in material in X file: Effect Instance
No finishing semicolon in x file: leFoot
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Loaded mesh: Sasha.x
Loaded texture: SashaScreenshot.jpg "
Also note, I’m using the Direct X 9 material in Max. It loads the character. but no anims! What’s going on?