X-Particles / Create Mexican Wave like scaling particles in linear falloff style with the same ending as starting state? for loop


#1

Hello, i have attached scene where i almost lost my mind to set it up!

I have tried almost anything, i used modifiers like xpChangeGroup + xpScale + xpPushApart with conjuction of xpCirclePacker to get nicely covered my object with all particles and animate their scale over time, but i could not achieve the same end look as it starts… It seems that i could not set something properly with the PushApart modifier there…
please have a look at my scene where you get what i mean.

I will appreciate any help or advices… :wink: begginings are always hard i know…

xpCirclePacker_test distribution_v03.c4d (384.6 KB)