So I’ve been doing my own research, but have not found a solution. I modeled some hair. Then I took the model and converted s bunch of edges into splines.
Here’s the result. Looks pretty good to me.
In this case, I’m just trying a small portion of the hair as a test. I’ll start with the bangs.
I’ll select the scalp geo, and create an xgen collection using the splines to control the hair that will be scattered randomly on the geo.
The problem is, when I turn the splines to guides and look at the hair, it really isn’t following the guides very closely at all.
I mean, especially if you look at the underside of the scalp, these hairs are way off.
How can I make the hairs match closer to the splines? I read one of the solutions is that you don’t have enough splines, but I don’t feel like that is the problem with me. Someone else recommended creating a clumping…copy effect but I don’t know if that is correct, or even how to make it work. I played around with some of the clumping…copy effect settings and nothing changed at all.
If I change the “generate primitives” dropdown from “randomly across the surface” to “At guide locations” it matches my guides perfectly…except there is only one hair for every guide. It isn’t filling in the in-between areas. Am I missing something?
Any suggestions?
Thanks!!