@Joo52, sorry mate, that was a typo.
I meant you can’t dragrect in SP.
But the stamping in SP is great, much more accurate than dragrect. You just apply your alpha to a brush and stamp it down!
Using the hotkeys to rotate/scale/control opacity. It’s a very efficient workflow.
As for Height Vs Normal detail. It doesn’t make a huge difference as the details are usually so small in the UV space to texel ratio.
I’ve been testing out the Normal stamps in SP2 they’re working great. It depends on your shader setup in UE4. as you’ve said, it’s an extra draw call. Th best thing to do is export normal/height maps as a test from SP and try them out in UE4 under the same conditions.


