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#9942

Howdy Bobby,

Disclaimer: I’m a student at AM; I’m not a graduate (yet :D), so what I tell you is just hearsay from what the school says and what I’ve heard graduates say.

AM apparently has a really good job placement program. I think the numbers used to be 78% get a job in the industry within 12 months of graduating. That took a hit due to the economy these days, and last I heard, it was in the high 60s. It dropped, but this industry actually took a really small drop compared to other industries, so that’s reassuring.

For internships, I don’t really know what you’re asking. Are you asking if an internship can be used for credit at AM? If so, then no, because AM doesn’t give credit, and all of the training is done in the school.

Actually, this might be related (or most likely completely unrelated). I don’t know if you’re talking about unpaid internships but I’ll comment on them anyway. We get a weekly video news at AM consisting of updates about the school and the industry and a few weeks ago there was one where someone asked about if it’s beneficial to do unpaid work on, say, a project by a small studio or something. And Bobby Beck, the CEO of the school, along with the AM controller (comptroller?), answered “no.”

Bobby’s feeling was that you’re spending a lot of money to learn a trade and while it’s great to work on your own stuff on your own time, producing work for someone else and not getting paid for it isn’t a good idea, and it actually devalues the market for animators. And I absolutely agree with him on that. In general, I wouldn’t suggest volunteering your skills for anyone else unless you have a personal stake in it or you’ll somehow benefit from it. If you’re working under a bad director, that badness will show up in your work, so it’s won’t even be valuable to put on your reel. When you could have spent your time doing something that was completely yours, you’ll regret not doing that.

And the other thing was (and this totally shocked me) is that most unpaid internships are actually illegal. The Fair Labor Standards Act forces businesses to adhere to certain standards. The Department of Labor developed 6 criteria based on the FLSA that must be met in order for someone to be an unpaid intern at a business:

[ol]
[li]The training, even though it includes actual operations of the facilities of the employers, is similar to that which would be given in a vocational school.
[/li][li]The training is for the benefit of the student.
[/li][li]The student does not displace a regular employee, but works under the close observation of a regular employee or supervisor.
[/li][li]The employer provides the training and derives no immediate advantage from the activities of the student; and on occasion, the operations may actually be impeded by the training.
[/li][li]The student is not necessarily entitled to a job at the conclusion of the training period.
[/li][li]The employer and the student understand that the student is not entitled to wages for the time spent training.
[/li][/ol]

From my understanding, it turns out that if any of these aren’t met, the person is considered an employee by law and is entitled to at least minimum wage. Unless, of course, they’re volunteering their time.

So, I don’t know if any of this answered your question or was even relevant (I don’t know if you were talking about unpaid internships). But, maybe you got something useful from this post anyway.

Cliffs:
-AM has a job placement rate within 12 months of graduation of somewhere between 65 and 78 percent
-AM does not allow internships to count for credit because they aren’t a credit-based program
-IMHO, doing any kind of unpaid work that benefits someone else is a really bad idea
-A lot of unpaid internships are actually operating illegally
-Unless you’re volunteering, if you do work that profits someone else, you’re most likely entitled to at least minimum wage


#9943

Hello Ibeechu,

Sorry if my question was unclear, I’ll try to do a better job in explaining what I meant. A lot of the big studios offer paid internship but you must meet their requirements. An example from a studio

“For all other internship opportunities you must be in or have completed at least your Junior year of college, be a graduate student, or have graduated the year the internship commences.”

So that is why I am asking if AM students get the same consideration as other students that go to CALARTS or Ringling because there is no Junior year at AM just 6 classes over 18 months.

Take care,

Bobby


#9944

I’ll chip in with my own opinion about these issues. Another disclaimer, I’m a student of another online animation school, not AM. About internships, it is best to call AM directly and ask. Being at AM for a while, I remember that a lot of students were applying for internships at big studios and some got them. A lot of AM students attend traditional programs in parallel. It is not uncommon for someone from AAU or some other university to complement their ‘animation’ education by enrolling into one of the online programs, so I am not sure if they qualify solely on being AM students or due to that other school. Ask AM directly and be very specific.

About the placement, what does it mean exactly in animation industry where most of the jobs are freelance/short term contract jobs. I say most because not a lot of places offer steady employment so placement is really a relative term. Does getting a 3 month freelance gig within a year of your graduation and then nothing for the rest of the year or two after qualifies as a ‘placement’ and does it go towards those statistics numbers? AM offers some level of exposure, if your skills are up to scratch someone may take a look at your reel while you were still in school, but do consider that there is around a thousand students at AM at any one time. You have some Cinderella stories, they are featured at the front page of AM’s website, but those are really exceptions. You really need to focus on your skills and make sure your reel is top 10-20% or no amount of help from the school will land you any kind of ‘placement’. I would venture to say that vast majority of animation graduates, from any school not just AM, will have a lot of problems getting jobs. The issue is not just the economy but the fact that majority of people never get beyond being mediocre. I am not saying this to discourage anyone, but to point out that only the most persistent and focused ones succeed, and a lot of people are not really aware of the level of commitment that is required to achieve that until they are well into their training. A lot of people complain that there is too many animators being trained at the moment, but the fact is that only the top 5-10% of those will actually achieve high profile employment in their careers. So be ready to work really really hard and make sure this is something you really want.

About unpaid internships, I agree and disagree. In principle, of course you don’t want to allow to be exploited and of course you should be paid for your work. However, in an extremely competitive market like animation there are other things to consider. Even if you have a killer reel you will still have trouble finding ‘good’ employment without any experience. Everything counts in this regard and you have to weigh the pros and cons of the specific internship. If you think that the work you get there will benefit your skills or your resume I would consider it. If you are young it might be a good experience regardless of the project as you’ll get to learn other things even if they are bad, like management, corporate culture etc. If you already have a similar experience from your previous life, you may want to consider on specific advantages like which project you would be involved with, is it something that you’ll be able to put on your reel, how much will it take away from your class work, will it be a good networking experience etc. You need all the help that you can get in this field and you need to take everything into consideration, getting paid is only one of the aspects and it’s pretty easy to sit on a high horse and dismiss unpaid internships if you don’t have to face potentially grim prospects of looking for employment yourself. I am not saying it is a good or a bad idea, I am saying it is a bad idea to dismiss it without careful consideration of everything that is involved.

R


#9945

Is this thread officially dead?


#9946

Ken Fountain (an AM alumni and DreamWorks animators) is coming out with training video. I’ve had the opportunity to have Ken as an instructor last Block at iAnimate.net, and he’s amazing and great when it comes to acting through your character. I just thought I’d share it with ya guys/gals.

http://www.youtube.com/watch?v=ObP6064QjGo


#9947

Hey All,
I tried looking through some of the threads because I remember this being on here, but I do have a question(s) that have probably been answered already. I apologize in advance for a repost.

So, I’m really torn about doing AM or ianimate. At one point I was all ready to go, and was accepted into AM. But I backed out due to personal reasons. So, after I got some stuff cleared up, I saw ianimate started up. And that got my ears perked up and torn on which school to choose. So here are my questions.

Does AM have a live Q&A or is it pre-recorded? I know ianimate’s Q&A is live, and you are able to ask your mentor questions about your shot during the Q&A’s.

When in your class at AM are you aloud to email or have communication with your mentor if you have further questions about a shot/assignment you are working on?

I’m trying to get back to one of these schools, and I know both are great. I just really like the idea of the live Q&A from ianimate. So, anyone who is currently enrolled or is an alumni from AM. Can you please post your feedback to my questions. Any cons you have with school?

Again, thank you all so much for replying to this thread.


#9948

Hey Darren,

QnAs at AM are live but the critiques are pre-recorded, at ianimate everything is live. The difference between the two programs is that at ianimate all QnAs are recorded so you can watch them again as much as you want and more importantly, you have access to QnAs from all other instructors and workshops since the school has opened, two months short of a year now. Another difference is the platform that ianimate uses for the QnA which is Adobe Connect. Unless something has changed at AM since I left, the difference in functionality between the two can best be described as a difference between a cell phone from 1999 and the latest iPhone. ianimate’s QnA are full screen, everyone can tune in with their cameras at the same time if necessary and most importantly the instructors can share their desktops. Because of this, a lot of the QnAs take forms of lectures with shot analysis, live animation demos in Maya by the instructors etc. I haven’t had access to AM for a year now so they may have changed something over there.

Another difference is that basically you have two QnAs every week, one is with your instructor which goes for about an hour or so, the second one is with Jason Ryan and goes for about two hours. The one with Jason is different because he does live animation demos every week, so you get to see his shared desktop and watch him animate live in Maya or do his planning in Flipbook and you are able to type questions using the messaging system. Again, all of these are recorded and downloadable. The amount of material is staggering, which is a two edged sword and it may not be for everyone. Some people can get overwhelmed but it’s a heaven for the voracious ones.

As far as communication with your mentor/instructor goes, that’s individual and the same applies to both programs. In general, since all mentors are usually working animators, and since the workloads in animation are the way they are, you are expect to be very respectful of their available time. Some are more open and like to communicate a lot and others keep it to scheduled times, it’s individual.

All this being said, I don’t think your choice should come down to the QnAs alone (and I am sure it is not, I am just saying). In my opinion variety and quality of rigs available at ianimate alone is good enough reason to consider alternatives to AM. Not to get too long here, you have a more detailed comparison between the two at my blog, I think it is still valid since I don’t think much has changed at AM. I could be wrong, someone from AM could tune in here and share their opinion.

R


#9949

Thank you.I’m going to check out your blog. I remember you posting that awhile ago. So, I need to revisit it. Your blog was actually then one I was looking for…lol…anyways, Thank you again…now it’s time for me to make a decision!


#9950

The AM QnAs are real time. Yes, you can ask them questions about your shot. You’re encouraged to do so. The mentors can show their desktops, at least they have been the whole time I was a student there. But yeah, the video resolution could be better.

The QnAs and lectures are NOT downloadable/recordable by design. It’s part of the student policy that you agree to once you begin the program. It’s inconvenient at times, but it’s so that their lectures don’t end up on Youtube. I’ve always takne notes on top of the summaries they provide for lectures, so it wasn’t a big deal for me. Same as QnAs, but no summaries provided.

I can’t really speak for ianimate, but from the sound of it, both AM and ianimate have great mentors/insturctors from various backgrounds/experience. AM is more expensive. It has a bigger student/alumni community, and good career services.

One thing that I’ve always told prospective AM students is that it’s an intensive program, and you also have to be pro active to get the most out of the community. There are PLENTY of people available to critique your stuff, as a studnt or an alumnus, but you have to ask for feedback. To me, the peer critique is 50% of what I get out of AM.

I hope this helps. Good luck.


#9951

Hi,

Could someone please give us more information about Wonderlic test.

Could you please tell us what to do to prepare for this test.

Thank you very much.


#9952

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