by pressing Home over a polygon you can set work plane to it. If you’re in trackball rotation mode you can moreless navigate when rotating around the object. But when you uncheck trackball rotation (like I do) so it matches maya, its’ impossible to navigate because viewport is rotating around work plane instead of ground plane. So basically your viewport snaps to always being paralell to work plane (work plane becomes ground plane).
if it sounds weird , just try it yourself.
Is there a way to use work plane without viewport being adjusted to it?
