Hi,
I created a skirt with C4DR16.
For the body, I created a cloth collider
For the skirt, I created a cloth tag and a cloth belt tag.
For the belt, I chose the first row of upper vertexes (in yellow on the image)
After the launch of the simulation, the vertex of the skirt are lowered correctly on the body, under the effect of gravity.
The end result seems quite realistic.
However, a vertex line remains poorly positioned (I have selected them so that we can see them well, they appear in orange, at the level of the arrow)
These vertex are correctly positioned in height. But they are eccentric radially (in the horizontal plane XZ)
I tried to change the influence and distance settings for the cloth belt tag of the skirt (unsuccessful)
What solution ?
