Wrong placement of UV map.


#1

Here’s the UV map to color the head model, below it is the head with the UV map applied, you can see it’s not placed correctly, Map was made in zbrush.

I’m new to maya.


#2

I think zBrush flips the map vertically. You may have to check the texture placement node, the uv’s or the texture itself. This is all dependent on the settings in zbrush export, I am not very familiar about the new things. I would say the problem is in some vertically flipped asset.