I wrongly modeled both the upper and lower eyelids at the same time, any tip to separate it into 2 morph targets without remodel?
Wrong morph target, any tips?
copy a new model to morpher , select upper vertexs and add morpher modifier , then pick the wrong model , checked the button “use vertex selection” in channel parameters rollout, then set channel 1 to 100 , see it
Nice tip, problem solved!
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