Wrong camera export MB7 to Maya7: Where is the trick?


#1

I have a strange thing going on.
I wanted to set up an exchange workflow actually between Cinema4d and Maya.
In Cinema4d 9.5 I set up an simple scene with one camera rotating around two objects.

I exported it via FBX 6.0. The import into Maya turns out to turn the camera about 90 degrees on the object y-axes.

The same file I import into MB7. There the camera is allright. So we see that Cinema4d is not the guilty one. I then save as fbx-ascii to take a closer look, but i haven’t found anything yet. I need to get much deeper into the fbx-sdk as i am now.

The fbx-file i exported and imported into maya is doing this weired things turning my camera.

In the graph-editor i found the camera translate and rotate doing weired things. With the euler-filter i could clean it up a bit but i haven’t fixed the camera yet.

My platform is XP.

Any idea where to start looking for. Is it, because I have the fbx-6.5 in maya and only the fbx-6.0 in cinema4D?

Any hint are appreciated.

thnx in advance

marcus


#2

go to the imported camera in maya, select the camera node, and SUBTRACT 90 from the Y Rotate Axis value.
I’m still investigating on how it happens, but for the moment, this is working for me!

emanuele.


#3

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