I have a strange thing going on.
I wanted to set up an exchange workflow actually between Cinema4d and Maya.
In Cinema4d 9.5 I set up an simple scene with one camera rotating around two objects.
I exported it via FBX 6.0. The import into Maya turns out to turn the camera about 90 degrees on the object y-axes.
The same file I import into MB7. There the camera is allright. So we see that Cinema4d is not the guilty one. I then save as fbx-ascii to take a closer look, but i haven’t found anything yet. I need to get much deeper into the fbx-sdk as i am now.
The fbx-file i exported and imported into maya is doing this weired things turning my camera.
In the graph-editor i found the camera translate and rotate doing weired things. With the euler-filter i could clean it up a bit but i haven’t fixed the camera yet.
My platform is XP.
Any idea where to start looking for. Is it, because I have the fbx-6.5 in maya and only the fbx-6.0 in cinema4D?
Any hint are appreciated.
thnx in advance
marcus