Hi,
I have my body model bound to my skelton. I want to add a cloth on it for ehich im using wrap deformer.
Now my cloth is made of multiple geometries. I have a separate geometry for a full sleeve. When i add a wrap deformer to it using my bound body as the influence object, it works fine…except that few points (a ccouple) work very errenously, causing huge spikes. It appears this is because these specific vertices on teh sleeve are somehow not influenced by proper corresponding vertices from the body, i.e, they are being driven by points in the abdomen area instaed of in the arms.
Hence, i would like to be able to select just the vertices of teh arm in the bound body and assign that as the influence object instead of assigning the entire model. I beleive this should solve my problem. Is there any way to way to this. Would be very helpful if someone could point me in the right direction
Thanks for your time.
Regards,.