Works in Progress


#81

Thanks for the great encouragement Justin. I did spend quite a time on it because I just wanted to find how far I could go on my Athlon 2000 before everything started to slow to a halt. Also, I was just finding the modeling so therapeutic after animating all day at work!

The computer did start to get sluggish towards the end but I don`t think many of my scenes will be as complicated as this. The tree trunk was from the disk included on Jeff Paries AM 2000 handbook but I created everything else and learned loads in the process. There are lots of Flocks in there - the leaves, flowers, grass etc.

The Targas took nearly 26 hrs to render (D1 PAL). I wanted to use the multipass in V10.5 but it wouldnt have been practical. I will just use it for higher quality stills I think.

Dale.


#82

Dude! You modeled that in a day!? Did you have someone come in and throw water on your hands every now and then (hissssssssss) - LOL! Anyway, sweet head model! My only comment would be that with all that beautiful detail in the head, it looks like the body kind of got the short end of the stick(?) Of course, if he’s going to be swathed in smoke and fire, theirs no need to push it too far - wasted work, really…

I look foward to seeing him in all his firey splendor! It will be interesting to see what you can get out of AM’s spriticle system…

JoeW

BTW - Some GREAT pencil work on your site… mmmm…


#83

Hmmm - looks very promising…

Given the “cartoony” nature of your characters, I’d highly recommend the use of Porcelain on your models - the granny model would look much better with it, as would the Creepy character. I’ve been using it on some of our hi-res game models for marketing-renders, and it’s made a huge difference…

I uploaded an “unsweetened” version of a render that came right out of AM using porcelain. A lot of people thought this came out of Lightwave or Maya…

ftp://ftp.hash.com/users/joewllms/Samples/GlobalJuju0.jpg

JoeW

PS - the lighting is courtesy of Yves Poissant’s “global illumination” rigs…


#84

Hey Cory,

I think you’ll find a few people who agree that 8.5 was probably the most solid and “figure-out-able” of the AM versions. 10.5 is coming along, but we’ve got a lot of work ahead of us to get it where we want it (gotta be the “squeaky wheel”!)

Some really nice stuff there - I won’t repeat what’s already been said :slight_smile: I thought the reflections on the sides of the van in the rotoscoped shot was a nice touch (they’re a bitch to get right, wouldn’t you agree?)

I’m suprised you got AM’s cloth to behave as well as you did - and I really liked that fire efffect in the first clip - how did you do that?

Feel free to ask questions - AM’s community (whether it’s “sanctioned” or not) - is a pretty helpful one :slight_smile:

Once again - keep up the good work!

JoeW


#85

Well, I don’t think I’m going to finish this one in time for Expose’, but hopefully by mid-June (I want to get some new prints made :slight_smile:

I’m not completely happy with the pose, and there’s no composition to speak of (yet) but it reminded me of a nice body-builder shot so I trussed it up and decided to post it.

I’m deeply regretting some of the modeling decisions I made early on (splines in the wrong places, not enough detail in others) - but I guess it’s all about learning and getting better, right?

ftp://ftp.hash.com/users/joewllms/samples/Bisley_Hunter_Sword.jpg

JoeW


#86

Originally posted by JoeW
[B]Well, I don’t think I’m going to finish this one in time for Expose’, but hopefully by mid-June (I want to get some new prints made :slight_smile:

I’m not completely happy with the pose, and there’s no composition to speak of (yet) but it reminded me of a nice body-builder shot so I trussed it up and decided to post it.

I’m deeply regretting some of the modeling decisions I made early on (splines in the wrong places, not enough detail in others) - but I guess it’s all about learning and getting better, right?

ftp://ftp.hash.com/users/joewllms/samples/Bisley_Hunter_Sword.jpg

JoeW [/B]

How freaky, that looks just like my wallpaper :stuck_out_tongue:

Awesome job Joe :beer:


#87

WOW!, I would realy like to see some wires of your models. Particularly hunter. Also, how did you get the joint contortions looking so good?


#88

@ JoeW hey I love GlobalJuju0!!!
it has to be the new mascot for next next year!!!
big compliments, just great!!!


#89

Thanks, Nicco - you got it first :slight_smile:

John - I will post some wires as soon as AM starts rendering them - right now it won’t render shaded wireframe to file (it pukes), and I don’t think you can see very much with a screen capture. I’ll post as soon as the Hash guys get this little issue resolved… :slight_smile:

Pablo - Thanks for the compliment - that model was actually built by Jeff Bunker (not me) and textured by Ryan Wood (the guy who created the “Can Head” painting that was used in the marketing material for Painter 6. He’s an amazing painter… All I did was set her up and render her. I don’t think we’ll be able to use her for a Mascot, though - she’s a character out of a game we’re working on called “Tak and the Power of Juju” - so our publisher might have a problem with Hash using her for a Mascot :frowning:

I put up some other renders for you - check out:

ftp://ftp.hash.com/users/joewllms/samples/Juju-Junior.jpg
ftp://ftp.hash.com/users/joewllms/samples/LocBig.jpg
ftp://ftp.hash.com/users/joewllms/samples/MoonJuju_Attitude.jpg
ftp://ftp.hash.com/users/joewllms/samples/MoonJujuSMSW.jpg

Also, just so you know - the MoonJuju is luminant - she gives off light - thus the glow. I probably should have put a light down by her feet to more accurately convey that, but ah, well - maybe next time…

JoeW


#90

I love her crosseyed look- pretty cute little creation you got there!:thumbsup:


#91

Originally posted by Dearmad
I love her crosseyed look- pretty cute little creation you got there!:thumbsup:

Thanks - I’ll pass that on to the guys who designed/modeled her :slight_smile: (Todd Harris and Jeff Bunker)

In regards to her being a bit cross-eyed, well, she’s not supposed to be, but she looks that way because of the exaggerated scale of the head and eyes. This image was really just thrown together - she’s in the process of getting a proper rig, and some smartskinning…

I hope at some point to be able to post some animations with her - it depends on what kind of permissions we get from our publisher…

JoeW


#92

Originally posted by John Keates
WOW!, I would realy like to see some wires of your models. Particularly hunter. Also, how did you get the joint contortions looking so good?

OK - cobbled together a wire image for you - it’s at:

ftp://ftp.hash.com/users/joewllms/samples/BH_Wireframe.jpg

In regards to getting the joints to look as good as they do, well, it’s a combination of “Orient Like” bones + lots of smartskinning + some CP-level tweaking once everything is in place - but 90% of it is smartskin - the greatest thing to happen to Characters since IK…

JoeW


#93

–Hey Cory,

I think you’ll find a few people who agree that 8.5 was probably the most solid and “figure-out-able” of the AM versions. 10.5 is coming along, but we’ve got a lot of work ahead of us to get it where we want it (gotta be the “squeaky wheel”!)

Some really nice stuff there - I won’t repeat what’s already been said I thought the reflections on the sides of the van in the rotoscoped shot was a nice touch (they’re a bitch to get right, wouldn’t you agree?)

I’m suprised you got AM’s cloth to behave as well as you did - and I really liked that fire efffect in the first clip - how did you do that?–
( sorry I don’t see how to qoute here…)

Joe,

Yeah, the reflection took some tweaking to get right. Especially since I just eyeballed the scene, size and placement of the standins.
Now the cloth, that took some tweaking! I had perfect cloth in this one animation http://www.alltel.net/~rccollins/berserkerconcept2.avi

But when I messed around and added another one I had to re do the cape and ended up with-

http://www.alltel.net/~rccollins/berserkerconcept.avi

:surprised

I shoulda wrote down those settings.
:surprised

The fire was actually done with Illusion, from Wondertouch, a very nice litle program with real time particle effects. Go to wondertouch.com for more info. I just planted the fire from Illusion onto an image plane with an alpha channel. It’s actaully very similar to 9.5 spriticles. Same concept I believe.

Your renders are truly awsome, thanks for the inspirational jolt.
I’m glad I found this forum.

Cory


#94

JoeW
Thanks for posting all those inspirational pics. they are much appreciated.
A small questionette:
When using porcelain do you need to add extra splinage to keep the definition in the detailed areas? Last time I tried it (admittedly some time ago) everything whent a bit mushy. Ideally, I’d like my stuff to come out looking a little like the Tak stuff.


#95

hey joe,
any possibilities of seeing the facial mesh from the JuJuJunior character…actually any of the characters? possibly a front and a birdseye view. i always have trouble with modeling the neck, chin, and back of the head. my stuff usually looks ok in the front view and all abstract in the side view. i would love to see how Jeff Bunker modeled those faces. (any 5 pointers in there?)

any chance of some more vids from the game. i love the style and the fact that it was done in A:M is a true inspiration!

thanks,
dieter


#96

Originally posted by rcory
[B]–
Yeah, the reflection took some tweaking to get right. Especially since I just eyeballed the scene, size and placement of the standins.
Now the cloth, that took some tweaking! I had perfect cloth in this one animation http://www.alltel.net/~rccollins/berserkerconcept2.avi

But when I messed around and added another one I had to re do the cape and ended up with-

http://www.alltel.net/~rccollins/berserkerconcept.avi

:surprised

I shoulda wrote down those settings.
:surprised

The fire was actually done with Illusion, from Wondertouch, a very nice litle program with real time particle effects. Go to wondertouch.com for more info. I just planted the fire from Illusion onto an image plane with an alpha channel. It’s actaully very similar to 9.5 spriticles. Same concept I believe.

Your renders are truly awsome, thanks for the inspirational jolt.
I’m glad I found this forum.

Cory [/B]

Thanks Cory - I’ll keep putting stuff up if you do :slight_smile:

Cloth in AM has always been pretty hit and miss - I’ve found it frustrating to say the least - especially after working with Motion Designer (LW’s soft-bodies plugin). Hmmmm… something to put on the list of things to push for. I know that Hash is planning to implement some of the physics we have in our game engine - some very fast physics. It’s not TRUE soft-bodies, but you can fake a lot of cool stuff with it…

Ah, yes, Particle Illusion - I know it well. I used it for the commercial we did for Nickelodeon - it’s a very cool little program, and can definitely save a lot of time. If you haven’t upgraded to 3.0, it IS worth it. Thanks for letting me know :slight_smile:

Something I wanted to mention - the main neck bones on your Beserker look like they are too low in the mesh - like he’s pivoting his head from the wrong place, and you’re getting that collapsing in the trapezius area - you might look at moving the bones up, or, using Orient Like bones - or - just smartskinning him… just a suggestion… :slight_smile:

Originally posted by Squeakypics

JoeW
Thanks for posting all those inspirational pics. they are much appreciated.
A small questionette:
When using porcelain do you need to add extra splinage to keep the definition in the detailed areas? Last time I tried it (admittedly some time ago) everything whent a bit mushy. Ideally, I’d like my stuff to come out looking a little like the Tak stuff.

Thank YOU guys for the feedback :slight_smile:

In regards to porcelain, yes, you do have to add a little detail if you want the detail to be really sharp - BUT - having said that, if you haven’t used it lately, you haven’t used it. AM used to do a 2x2 normal sampling across the patch - it tended to smooth the model out very severly. We lobbied Hash - and got them to up the sampling to 4x4 - this allows you to use the same lower patch count, and still have good detail. Also, under the attribute under the porcelain material, in the surface attributes (way at the bottom) is a function called “Normal Weight” - the lower you set this value, the less “porcelain” effect there is. You need to tweak it a bit, but it’s nice in that you can apply different porcelain amounts to different groups on the model. Sorry for the jumbled explanation - I hope that helps :slight_smile:

Also in 10.5, 5-point patches render VERY well - I used them on Hunter in places I NEVER would have used them in the past - and you can’t tell at all…

Originally posted by kungfudork
[B]–
hey joe,
any possibilities of seeing the facial mesh from the JuJuJunior character…actually any of the characters? possibly a front and a birdseye view. i always have trouble with modeling the neck, chin, and back of the head. my stuff usually looks ok in the front view and all abstract in the side view. i would love to see how Jeff Bunker modeled those faces. (any 5 pointers in there?)

any chance of some more vids from the game. i love the style and the fact that it was done in A:M is a true inspiration![/B]

Hey Dieter,

I put up a wireframe of the MoonJuju’s head at:
ftp://ftp.hash.com/users/joewllms/samples/jujuwire.jpg

I had to laugh when you asked if their were any 5-point patches in there - not that you would know it, but Jeff is the 5-point patch and Hook KING! He uses those darn things in places that mortal men will never be able to get away with it… the AM gods look fondly upon him… and guys like me have to figure out how to get around them - LOL!

In regards to things looking funny in the side view, well, I’d suggest that you make some rotos of someone you want to look at for a long time - and if you’re lucky, they MAY let you draw lines on their face to help you run splines. The best thing to do, IMHO, is to just keep practicing at it. The more you model, the more you SEE what should and shouldn’t be. I look back at my first head models and am amazed at how much I see that’s wrong with them…

I hope to be able to post more game movies as we get closer to being completed. Right now, we’re pretty crushed under our deadlines, and as soon as we get a little breathing room I hope to be able to post some nice screenshots and maybe some gameplay movies…

JoeW


#97

Joe,

thanks for the great wireframes! i must agree the A:M gods look fondly upon Jeff. i am no longer scared to use hooks and 5 pointers after seeing this mesh. well, i guess for practice i am gonna try to model something similar to juju…we’ll see what happens.

thanks again,
dieter


#98

I am a big fan of hooks and 5p patches also and since 10.5 have been using them with gay abandon. However, I have been finding that the following do not work well with porcillain:

5p patches that are butted up to each other

Hooks onto 5p patches

Hooks that connect onto one of the side positions of a spline.

A lot of hooks and 5 pointers about the place.

When I use the above, I get sharp lines and wacky normals (resulting in black patches etc).

When I started moddeling, I had a very slow computer and so I swatted those splines like flies. I even have a character whose entire belly is made from just one patch.

I have asked hash a few times wheather they are going to make porcilain compatable with the more skimpy modelling methods above but maybe they are just too busy to reply.

Should I just bite the bullet and put those extra splines in or wait for porcilain to be porcilained?


#99

Joe,

I haven’t upgraded Particle Illusion yet, I don’t use it that much to be honest. IT is very cool though. A timesaver. If you look at the early animations in the gallery at wondertouch’s site you will see a figure throwing magic with his hands… he’s mine, Alan added the sparkles. That was a while ago, when Impulse was carrying Illusion, the little guy was done with Imagine, before I got A:M.

You are right about his neck. I have already added an intermediate bone and it looks better now. I’ll post some more tests if you’d like to see’em.

Cory


#100

:xtreme:

some of these wips are frontpage material!!!

have a new juju desktop :love: thx

wanted to go to bed now
but berserker & huntress won’t let me! :eek: :applause:

thx for sharin