Works in Progress


#61

Thanks Kungfudork! I really like how your guy is turning out so far. Nice job!! :thumbsup:

Color settings on my guy are real simple. Just a basic grey with a small amount of rough and a simple gradient material to simulate a rim light.

I put the material up here:
http://www.2dornot2d.com/AmbientRimLight.mat


#62

Let there be feet! :beer:

Tomorrow it’s on to new hands and a head


#63

http://www.netcore.ca/~reynolds/catalog/wip/WIP_pics.htm

-small town railroad station (wood frame construction) from the last century
-finishing up detailing and texturing

  • 9339 patches, 656 decal stamps (to build the 4" external siding)
  • consumes approx. 6Mb in a project

#64

Hey My Fault, I’m really liking this so far. That’s also a great simple mat you got there.

Roger, Although I already sent you an e-mail about this I might as well chime in again.

I love this model. Of course, is you were going to use this model in a image or ani you would have to dirty it up a bit :).


#65

Here’s a bit of info on a character I’m working on:

http://www.numbmonkey.com/forum/showthread.php?s=&postid=121#post121


#66

I’m kind of a newbie to this forum so If I do something wrong let me know. I’ve recently began using A:M at 8.5. I upgraded to 9.5 but I seem to like 8.5 better. Anyway, here are some characters and animations I’ve been playing around with :

http://home.alltel.net/rccollins/puttyduderotosword4.avi

An attempt at rotoscoping action from video and cloth test.

http://home.alltel.net/rccollins/buglook.avi

A stop and look action. Model is modified ant man from eggington.

http://home.alltel.net/rccollins/dinorunnew4.avi

Well, more of a walk.

http://home.alltel.net/rccollins/dinoyard3.avi

Testing out compositing on video.

http://home.alltel.net/rccollins/spiderwalk6.avi

A slimy thing.

All of these are divx avi files.

I hope you don’t mind but I’ll probably have a lot of questions on A:M. Especiall when I get to 10.5


#67

Hey Cory,

Great stuff! You’ve got talent. Thanks for sharing and don’t hesitate to show more work.

Jim


#68

I agree, there’s some good stuff here. The little dinosaur’s ā€˜walk’ has a lot of character. The Ant man clip conveys a good sense of tension and reaction. I would however make his arms hold/press onto the wall behind him occasionally, or at least have them move a little bit more independently from his torso.


#69

I agree, he looks a little (a lot) rigid. Thanks for the comments. I’ll be working on my animation techniques, and will need plenty of constructive criticism . Thanks.


#70

These are just a few models I created a couple of weeks ago for a short I am working on. The buildings were for the opening (establishing) shot which is now completed. The shed hasn`t changed but the house has a little.

I will try and post stills from the animation at the weekend.

Any advice would be appreciated.

Thanks.

http://www.dalemation.free-online.co.uk/AMWIP.html


#71

Dalemation -
I really like the house and shed. Nice style. The green guys face appears to be a bit shiny, but not knowing what the story is about perhaps that is totally right for the character. Really nice stuff. Thanks for posting it.


#72

I just started modeling a ā€œBalrogā€ from LOTR. I’m planning on using some spriticles to make the fire.
http://www.zandoria.com/balrog.htm


#73

Now there is a fine set of splines.
My breath is bated!:applause:


#74

Thanks Modernhorse. Yes, I agree, (and several friends have also pointed out) the green guy is a bit shiny. I haven`t finalised anything yet and still mucking about with textures on the characters. I have several characters still to model. I just got so excited about animating the camera move on the opening shot and creating all the models for that that I neglected the characters for a while.

The Balrog model is amazing Will. I see stuff like that and realise just how much progress I have yet to make. A good excuse to stick with my cartoony stuff for the time being I think.

Dale.


#75

That’s beautiful :thumbsup: , hard to believe you did all that in one day. Can’t wait to see more!

Cosmics


#76

OK, the modeling of the Balrog is done!
6,081 patches at last count…

I may not get a chance to work on the textures for a couple of months, as I work on some paying projects, but I will get back to it!

http://www.zandoria.com/balrog.htm


#77

Whoa!:eek:
Looks good. I see you had a sketch on the page, do you also develop a front and side roto to go by, or do you just start drawing with splines?


#78

I always draw a rotoscope for a couple of views, scale it to the right size, make it un-pickable, and make some guidelines.
the guidelines help line-up the same features in the other views.


#79

I have just added an animation to my site. It`s only a camera move which is the opening shot of my film but comments and advice would be welcome.

http://www.dalemation.free-online.co.uk/AMWIP.html

1.4mb

I can get on with some character animation now!

Dale.


#80

Looks great, Dale! You’ve obviously put a LOT of work into this clip. I love all the detail in this opening scene. Can’t wait to see more! :slight_smile: