Hi Mike,
First, I’d say it’d be a good idea to post some “standard” shots - pseudo front view, pseudo side view, back, etc. It’s hard to see from the fly-around how everything is proportioned and placed in relation to everything else on the model - make sense?
A few suggestions from what I can see:
Yes, she does need a bit of smoothing (and if you’re not using Porcelain, I’d suggest it) A lot of times, it helps to hide everything but the spline you’re working on - and then you tweak that spline so that it flows smoothly (at least it works for me)…
Her abdominal area is a bit on the flat side. Women have a couple of very distinct planes in their abdomens - the plane from the bottom of the ribs to the belly button goes in, next there is a plane from the belly button to just below the crest of the hips that pooches out, then there is the sweep from that “pooch” to the crest of the pelvic bone, and finally, the “flat” of the front of the pubic area. So, the curve goes (starting from the bottom of the ribs) in, out, in, flat… I’m sure that makes no sense at all - LOL!
Her breasts look like they are pointing very straight forward. If you look at her from the top, the centerlines of the breasts should make a “V” with it’s apex somewhere behind the back. The ribcage isn’t flat on the front, so the breasts should point away from each other somewhat - think of grapefruit halves stuck on the outside of a barrel. Her breasts don’t have the “hang” that I like, but I understand that that’s just my preference…
Her deltoids seem to be pretty far out on her arms - like she’s got exceptionally wide shoulders - this could be a stylization, but if you were to shorten that distance a bit, it might look more appealing.
There are a few anatomical cues missing - the double “bump” and divot of the collarbones, as well as the trachea and sternocledomastoids - but those can be added. I’m assuming you simply stuck the head on the body for now. If it is a continuous mesh, try to soften the transition between the neck and the head - it’s a bit sharp as it is…
I think her face is fine - I don’t really see anything to comment on there…
Overall, I think it’s looking pretty good - you just need to keep pushing and do the necessary tweaking. As with most things, the majority of the effort goes into finishing the last 20% of the model… don’tcha’ just hate that? 
JoeW



