Works in Progress


#221

Originally posted by Wegg
[B]I really like AM’s modeler for organic work. I could probably have also worked in wings but. . . Then I wouldn’t be able to relate to you guys as much. :wink:

<click> <click> “SAVE!”

<click> <click> “SAVE!”

<click> <click> “SAVE!”

<click> <click> “SAVE!” [/B]

Lol;). Just out of curiousity, why don’t you animate him in A:M? Who knows, maybe you’d be pleasantly surprised at the change from 9.x to 10.x in terms of stability (or not).


#222

So your saying that with LW75 its best to use Messiah? That 7.5 sux for this? What about v8? Iread somewhere that newtek was trying to learn a thing or 2 from hash! :> lol.


#223

Peqoud,

Very, very, very, nice animating there. Aside from the lighting issues someone else pointed out, I thinks it’s beautiful!

Can’t wait to see more…


#224

Hey Wegg! Do you have any tips on exporting from A:M to other apps. Say wings.
Do you just use 3d studio export and then clean up the mesh in Wings?


#225

I was going to do a video tutorial on getting from AM to LW but I needed a nice cool model to work with. . .

Hence. . .


#226

Looking good Wegg,
Any chance of seeing a wireframe model of the face?


#227

Originally posted by Wycoff3d
So your saying that with LW75 its best to use Messiah? That 7.5 sux for this? What about v8? Iread somewhere that newtek was trying to learn a thing or 2 from hash! :> lol.

Oranges suck! I hate Oranges. All I eat is apples. apples apples apples all day. One time I had an orange and it just made me puke. There was this leathery bitter crap on the outside that tasted horrible! I have heard of people who eat both Apples and Oranges but they must be nuts. Why can’t they make Oranges more like apples!?!


#228

great modeling, as usual!


#229

I was going to do a video tutorial on getting from AM to LW but I needed a nice cool model to work with.

What ya mean, “I was going to do a video tutorial” Have you cooled off on that idea?
Nice model BTW.


#230

I just finished a quick run through a bit I’m using for my demo reel. Check it out…

http://members.cox.net/edean6/scarface.wmv


#231

Oranges suck! I hate Oranges. All I eat is apples. apples apples apples all day. One time I had an orange and it just made me puke. There was this leathery bitter crap on the outside that tasted horrible! I have heard of people who eat both Apples and Oranges but they must be nuts. Why can’t they make Oranges more like apples!?!

So are you saying the oranges are pc’s ? :smiley:

the leathery bitter crap on the outside bit is hilarous hehe…

Seriously though, that’s a good analogy and great use of sarcasm. hehe.

George


#232

Can someone with a fresh eye give me some feedback please. I’m not 100% happy with it but. . . i can’t quite figure out where I’m stuffing up.


#233

Wegg,

There doesn’t seem to be any indication of the ankle on the inside of the foot. Also, the forearm to upper arm connection seems a little insect-like. Maybe thicken it up a tiny bit.

Roger


#234

It is hard to tell without knowing whether you are going to add hair to it. Here are my thoughts anyway (if they are worth anything):

The top part of the leg isn’t big enough. It should come up to the top of the belly.

The bicep part of the arm looks quite thick compared to the forarm which is quite thin.

Maybe the neck needs bringing in a bit.

Other than that it looks great (particularly the head).

PS: Oh my God! I just gave William Eggington a crit!!

PPS: What do you think of all these fancy new modelling gadgets?


#235

Hey Steven (Pequod),

Were you using multipass on Briar? The reson that I ask is that the motion blur looks abit hashtastic (sometimes the lower leg has no blur even though it is the fastest moving bit). Just wondering.


#236

It is going to have fur in LW eventually.

I don’t want to deviate too much from the character sketch. . .

I think I got the skinny/fat ratio down.

I’ll fiddle with it a bit. . .

Oh the modeling tools are MUCH improved. I love being able to draw in splines where I think I need more resolution. And it doesn’t hork up my curves like previous incarnations. It is crashing a lot though. 4 times in the last hour. :frowning:


#237

John,

I applied the motion blur in post production, using ‘Real smart motion blur’ plugin. This was so I could apply exactly the same motion blur to renders that were not multipass and was using as additional compositing layers. I’ve just bought the plugin, so my settings haven’t done justice to how good it really is.

As mentioned, the only problem I see with the Rat are his segmented elbows, but if according to the model sheets, hair will be partially covering them I guess it’s not an issue.
The mouth and neck are a tiny bit reptilian, but again, with a fur covering and some expressions on his face I can’t see anything wrong.


#238

Hi people,

I’m working on a new project and I’ve designed one of the characters. I’m ready to start texturing, but before I do I’d be keen for any comments (critical or other) if people have a moment.

BTW, before people say the mouth is a tad wide :-), it’s designed like this as it is based on a cuckoo chick, which have HUGE bright yellow mouths when they’re young.

Cheers

Shaun


#239

:thumbsup: that diaper is just darling!

real nice character design overall, looks like a decent mesh. look forward to seeing how you texture and animate it.

-David Rogers


#240

That’s one lovable cuckoo :thumbsup:
maybe it could be fatter, unless if it’s supposed to be somewhat starved.