Update: EA is coming down to Savannah College of Art & Design the first week of Feb. Any constructive suggestions or insights on how to make this tool all it can be before then?
Engine Features
[ul]
[li]Enumeration of the[/li][list]
[li]display device[/li][li]resolution modes available to the selected display device[/li][li]refresh rates available to the selected resolution[/li][li]color depth available to the selected resolution[/li][li]pixel/vertex shader versions[/li][li]texture filter modes for minify, magnify, and mip map[/li][/ul]
[li]Configures display device based on saved settings or defaults[/li][li]dynamically creates lights[/li][li]Load Direct3DX Meshes into memory[/li][li]dynamically draws each mesh from one algorithm[/li]
[ul]
[li]Scales, rotates, and positions the mesh[/li][/ul]
[li]dynamically positions and faces the camera[/li][li]Can count FPS[/li][li]Draws text[/li][li]Reads and writes scenes in XML format[/li][li]Currently working on[/li]
[ul]
[li]Key framed animation for all objects[/li][li]Implementing HLSL[/li][li]enumerating all aa modes[/li][/ul]
[/list]World Editor Features
[ul]
[li]Separate thread from main thread to draw the view port[/li][li]Dynamically create static meshes through the engine[/li][li]Dynamically create lights through the engine[/li][li]Edit already created lights properties including[/li][list]
[li]intensity, direction vector, position vector[/li][li]light type, diffuse color[/li][/ul]
[li]Draws a Mesh representing lights orientated in the proper type, direction, and position[/li][li]Dynamically draws each mesh through the engine[/li][li]Save and load lights and meshes and their settings in a scene through the engine[/li][li]Currently working on[/li]
[ul]
[li]displaying and editing object’s key frames[/li][/ul]
[/list]http://studentpages.scad.edu/~ejackm20/images/Sentinel05.jpg
http://studentpages.scad.edu/~ejackm20/images/Sentinel06.jpg