I was curious to see if anyone could share their workflow for using complex muscle systems from Maya with MotionBuilder. I guess, to me, it seems like the muscle systems should have been integrated with MB, because without that it basically means yet another layer of ultra anal orginization to make sure that things animated in one application don’t break things set up in the other application, namely the muscles screwing up the skin, because you can’t modify geometry in MB or modify the skin wieghting of the muscles interacting with the skin in MB.
If you had to set set up something like this (Complex Muscle/Bone Rig) using Maya and MotionBuilder, what would be the most painless workflow to get it done in the shortest amount of time?