Admitting up front that I don’t yet understand everything about Maya, I’d like to understand why Maya (2014-2015) can’t seem to render terrains as fast as a program like Terragen 3? I’m doing things on an i7 with 12-16gb ram and I’m really curious what makes one so different from another.
What I mean is, if I create a scene in Maya using a large DEM for the terrain, give it a procedural sandy desert ground surface, then add in a large number of various sized rocks, grasses, plants (plant effects or imported), so it’s as realistic as I can make it, it might take 24 hours to render one frame.
But in a program like Terragen 3, which I’ve finally gotten somewhat competent in using and am truly amazed by it’s results, I can create a similar DEM terrain covering a huge (miles wide) area, with rocks everywhere, vegetation all over (some imported from different vendors or even exported from Maya), animate the cloud/atmosphere, whatever makes the scene as realistic as I need–and I can render a frame in 45 minutes!
Obviously Maya does what it does incredibly well. So does Terragen 3. Both can generate super-realistic results, though Maya over all it’s other benefits. But I’d really like to know why Maya can’t seem to handle terrains the way a program like Terragen does. How I’d love to just do it all in Maya and have everything at once…objects, plants, lighting,…done in 45 minutes!
Just curious, since I know there must be some reason.
JT
