wireframe turnaround that shows polygons?


#1

Hey, I have just rendered out a character with a surfaceshader and wireframe as a vector. But I want to show the polygons of my mesh, not split in triangles, that kind of ruins it. Anyone knows how I show the polygons?


#2

Which program do you render from?


#3

Ups, sorry, I render from maya 2011, using maya software for this render layer:)


#4

anyone? Pleaaaase:-)


#5

I got the answer from a friend of mine, he said to use f ex a mia material shader and turn on enable contour rendering in the mental ray section of the shading group of the material. Not in the material node itself, but the shading group, important;-) And then in the render settings, also in he mental ray section, enable contour rendering under contour, and also, under Draw Contours, check the around silhouette and around poly faces boxes. The width and the color of the contour can be adjusted in the shader group. I personally like the light material with high eccentricity with dark wireframe contours:)

I hope this is useful!


#6

I am still a a bit confused as to why the maya vector render spits out triangles and not polys though in the wireframe, there must have been some settings that I have overlooked, but if anyone has an answer to this I am all ears. It probably has a very simple solution to it, it usually has.


#7

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