@tontonsuspect: regarding my blog post yeah changing connection is pretty fast and usefull i use that kind of script at work when we want to change the influences without changing the weights map. like going from a skeleton A to a skeleton B (with same or different mesh doesnt matter ) , but in my case in the post i had to detach the skin do some fixes reattach and reload the same exact weights so i fixed it with a couple of lines of code .
regarding mayay API with the use of MFnNurbsCurve you can get out the world poit too lying on the curve that can come out pretty handy .Anyway i think your convert wont work because at the end you wont get neither close to same behaveiour then the wire.
Thr point to convert clustr to skin cluster and so on is that cluster and joint can get same kind of deformation .
Wire and skin cluster cant. if i didnt missunderstand the curve that controll the wire deformer has been skinned under a line of 6 foints . so using that way will also give a WAY different result then the one he has now with wire deformer.
But the tecnique you said might work with a wire not skinned on the bones . But i m afraid the result will be a linear deofmration which the wire deformer isnt (due to nurbs curve behaviour)
Ps if he want s to do tontonsuspect tecnique i think is possible without the need of calling maya API
PPs but yeah great tip tho!