Wip work by Robin


#21

Hmm seems i accidently removed some of the older wips images from my photobucket… Anyway here is a bit of todays updates, nothing major just adding in more items i have done the over/microwave combo, the chairs, the kitchen fan and sink. Gonna start adding in the smaller things next.
Here is todays render.

Edit: btw does anyone know why my uploaded images from photobucket gets a dark tint on them unless you hover with the mouse on the image?


#22

Heres a quick render from yeasterday, still lots left to do. And im not liking this result to much so i have a few changes planned, im gonna try a darker floor, i need to add something to the foreground i think to get more depth to the image. And ofcourse i still neeed to add all the small objects to the scene but that will be later once im happy with the bigger things in the room. Im also gonna try a different tile for the kitchen walls. Not sure about the lights i added the ceiling either… Any c&c are much appriciated.


#23

So i have done a bit more, still there is plenty in this image i wanna change, just didnt have time to do it today. On my to do list currently; need to adjust floor texture/material, wall and ceiling material, make the tiles on the walls bigger and look over thier textures. Change the lights in ceiling to i think. Probably some other things to, any input is welcome :slight_smile:


#24

OK another update on the kitchen. Most of the big pieces are done i think, i spent hours adjusting the floor material and texture, and redoing the kitchen tiles. Other than that its been a smooth run so far. I still have quite a lot of minor objects in mind that i need to add and model. But im gonna try and finish this up after the weekend.

On my to do list currently is:
Add lights under the kitchen cabinets, make some plants (need a bit of color), make some knives, a coffee maker, maybe add a carpet under the kitchen table, might add curtains to the big window, fill upp the shelves and some other minor things.
Let me know what you think :slight_smile:


#25

cool architectural render. looks nice.


#26

Thank you DarkMizu, nice to see someone at the very least watching my posts :slight_smile:

Havnt had a whole lot of time lately to work on this, thought i would be finished with this by now, but i might be able to wrap this up within the next few days if i can find the time.

Added some more small objects to the scene, not sure about the placement of objects yet, im also gonna fill up the shelf in the foreground and add some other objects in the background. I think im quite happy with all the textures and materials at the moment. The lighting seems ok i guess? Might play around with the sun a bit to get some more interesting light from the windows.


#27

Im still working on the kitchen scene, but i was away for a week and had my laptop with so i started working on something new while i was away and this is it. Its quite a simple scene, but i wanted to catch the mood of a cozy corner during a rainy day. Its not finished yet, there are still some props to be added which i hope will bring a bit of a story to the image and the lighting needs a bit more tweaking, think it needs more contrast. Also i did some quick ps work on this render to better see were im at.

Heres the image.


#28

Ok so i finished this piece now. Gonna try and get my focus back to the kitchen and finish that one up to, shouldnt take to long considering i was almost done when i started on this one.
Any feedback is appreciated :slight_smile:

Edit: Uploaded the wrong image :slight_smile:


#29

Finished up the kitchen, here are the final renders.
Any feedback is appreciated :slight_smile:


#30

I don’t like your cooking steam, take too much presence in the scene. Maybe you can add a cap and only the small hole will output steam?

Also those knifes in the back are way too bright, doesn’t feel like the are part of the same picture.


#31

Thanks for your feedback Scote! Thats a great idea about the cooking steam, i might make another render and try that if i can find some time låter on. You were right about the knives i darkened them a bit in ps and reduced the glow.


#32

I have started doing a small series of lighting and material studies on my own by trying to recreate photos. The main purpose of this is to try and learn and see what it is that makes it look more realistic and doing it in a small scale so i later on can add this (hopefully) new found knowledge to use when creating larger projects.
The first image is a photo of a pooltable, i like it cause it had, dof, the photo was imperfect in several ways and the lighting looked not to complex at first glance (turned out it was a bit harder than i thought to get it right).
I didnt care to much about the placement of the balls and thier “colors/numbers” in relation to the photo. The main goal was to get the materials, textures and lighting correct.

Here is the result, I spent approximately 6 hours on this. Render time was around 50 minutes, on a pretty slow laptop. Hopefully you cant tell wich is photo and which is 3D :wink:

I have also started a second one, its in a really early stage, just modeled base shapes i havent even chamfered anything yet. I have also tried to get the framing right and lighting. Will start adding details to the modeling (not that it will be much though), and fine tuning the lighting and then create the textures and materials.
Early wip of the current one, quite obvious at this state which is 3d and which is photo.

Any thoughts, suggestions or feedback on this would be greatly appriciated :slight_smile: