I like it!
Good interface with the street (often hard to do).
The dark paving at the front fading into lighter paving at the back serves to lead your eye into the image well.
You’ve done a good job matching the lighting too.
Okay, a couple of comments…
The colours on the building don’t quite look rich enough, I would be tempted to add some more warmth to the lighting OR add a very small red hue in post production - Notice how warm the lighting in the rest of the image looks.
The only other thing I can think off immediately is that your glass doesn’t look reflective enough at ground level (notice how reflective the glass is under the restaurant canopy).
However, you can ignore all that if you’ve done it that way intentionally 
I’d be happy to send it out as a final. A great, clean, realistic, crisp render. EIAS’s speciality.
Ian
PS. Depending on just how fussy you want to be, I notice some banding on the wood texture (repeating). I might break up the wood into several objects and then offset the wood texture map in the Y axis to make each group look more unique.