WIP 2D Concept Art Sketching


#1

Hello and Happy 2016th,

I am just starting to go into concept art and really I have been drawing for as long as I can remember, but only recently found that I never drew any background designs and anything with clear defined, correct perspective in mind. SO here is a where I will be posting my updates as I go on about this concept art BG design, vehicle and whatever else there is design drawings. I have been doing this for 3 days and here are the results for you guys to see and comment on. I would like to ask you to comment on the following issues. 
-Do the concept sketches remind you of someone's work and why?
-is the design part of things working for you and why?
-How do you think one can best learn CA Design and fundamentals such as perspective and composition?
-Do you think my way of draw as much as I can per day every day, look at awesome CA images for inspirations, look at game walk troughs(as I do not play games at all) watch films and make notes- will help me achieve my goal?
I really love  the work of Feng Zhu and have been watching his Youtube videos for 2 months now. 

[Here is my site with my best work so far on it.](http://www.artofandon.com)

And HERE are my progress videos and images I have done in 3 or 4 days.

Here is a hangar sketch that took me 40 minutes to do (so slow i know)
But remember, I never drew stuff like that.

Here is the beast robot session results produced in 30 for all of them.
I am getting faster, but the design I am not as happy as I wanted to be.

Here are the Space Craft results from last night

Thank you I know you wont let me down.


#2

Hello everyone, I am not getting any replies, but that’s OK I will just update this treat of mine and hopefully you guys see something you like and finally write something.
The BigA$$bugs Killer edition was created yesterday.

//youtu.be/anvN8ETqeQk

Here goes. I drew those high as f***k last night.

//youtu.be/WcHCzDO95Sw

And drew these today day time

-perspective study

-fight aliens

-zombie Santa on an island

and this nighttime.

//youtu.be/Amefjumm93s


#3

Yeey, here we go. I did some color study work on the piece called “Welcomed”. Here it is with a short process video.

//youtu.be/fe2nU6yVpo0?list=PLwi6jzy7y_6DbMHpw_T0weeKuyITu1yIM



#4

Here is the result
took like 3 days, 3 hours each so about 10 hours or so. What do you think?


#5

It seems to me you are trying really hard to replicate the process/workflow you see in your favorite concept artists and their instructional videos, but you’re doing all of that without proper foundations. You show tremendous potential, but you’re putting the cart before the horse right now and jumping way too far ahead. What you need to do right now is to first build up your foundations. You need to learn to accurately depict shapes, forms, values, and learn the laws of physics behind why lighting works the way it does, how color theory is applied to visual art, and do lots of foundation training exercises such as still life, anatomy/figure, photo studies, master copies, etc. Once you have strengthened your foundations, you’ll be able to apply all them to the concept art process/workflow that you are trying to emulate, and you’ll see far, far better results.

If you haven’t yet, go to the Art Technique & Theories forum (linked below in my signature) and read all the sticky threads–they will inform you on how to approach training in the foundations.


#6

Thank you for your comprehensive reply and information regarding the basics. I have graduated art school, high-school and now a bachelor of arts and my foundation has always been solid. I am not saying it is perfect, one will learn perspective, form ,light, color and all other elements all their life and SO WILL I :slight_smile: Thank you once again and will check the links provided later today. BUT YES I am a really eager person and am constantly searching ways to improve, I am really thankful for your insight and professionalism.


#7

Working on this …thing creature concept for something I will figure out what soon. There it is with process videos if you care .

//youtu.be/s9eqsqJ4YAo


#8

One of my best friends has a degree in fine art, but his foundation is very weak. I know plenty of people who graduated from art schools with degrees that don’t have strong foundation, and when I worked as an art director, I rejected hundreds of portfolios from applicants with art degrees but very weak foundation.

When you have strong foundation as an artist, it’ll be obvious to anyone who has the knowledge and experience to notice it, and when you don’t, it’ll be obvious too.

What I noticed with your work, is that your process/workflow is more advanced than your foundation, and although you’re not a beginner, there are some glaring issues I see with the way you approach the depiction of forms, detail, values, color palette, etc., and it also seems you never bring any of the pieces to fully finished state with appropriate amount of detail and polish. These are things you could work on in your artistic development, and I believe that once you do, your work will excel in quality in leaps and bounds. You have the potential to be really good, and it’s just a matter of strengthening your foundations, as that is pretty much the only thing that’s holding you back right now. You’re already strong in terms of design sense and workflow/process, so you just need to catch up in your foundations.


#9

Thanks for the great reply Mr Chang,
the thing is I can not see where I am wrong and what to improve. I just see the work I create as good enough of even great, but deep down inside I KNOW it is not at all at the level needed for the industry people. Its like I am blind to it and do not see where my foundations are weak. I am truly sorry but that is the way I really do see my work. The reason why I never finish anything is also unknown, maybe I am too eager to start the next thing and so on in an infinite loop of horror. Its weird how one can spot others error with ease but not even able to notice the most staggering of issues with their own images or creations. not really sure how, but I will just stare at my work and draw anatomy, perspective, cubes ellipses and learn colors. Any insight and creative critique is very valued and will be happy to hear more and more of it, I am tough now I can take it :wink: Once again thank you for your honesty sir.


#10

Figured my perspective is wrong as hell, also trying to see where my lights are placed and still working on it.

Light study using Z brush and a basic mesh I made for it.


#11

On the left it was started last night, I tried to apply the newly learned foundation skills and knowledge, which I will be continuously building and practice dayly. On the right, the image that got me 2-nd place in a GnonomWorkshop 2d challenge. I was surprised to find its perspective so off, I will again recreate the shot in 3d using simple shapes and see what lens I have been trying to achieve, but the image is here and was done back in 2006. I am extremely happy that there is so much great useful and practical material online to learn from. Thank you to all amazing teachers, instructor, artist who share their knowledge and everyone that helps shape this world of i-know-it-I-will-share-it-with-you-too.


#12

I like the fact that your enthousiastic and you clearly spent a lot of time working on your methods. But

I tend to agree with Lunatique. You’re lacking a good foundation. You should start working on your lightning. It’s not clear where the lights are coming from and the shadows are all over the place. I’d suggest start painting simple shapes from life. A cup, a toy, some furniture and play close attention to shadow, light, colors, values, etc.


#13

Seldt, good work, I’d agree with Lunatique, as to what to continue working on: I’d say study some line art more. Your pieces are very detailed but tend to flatten out with equal thickness lines. Also study classical Illustrators, all professional concept artists are just illustrators illustrating for film, I find that watching concept artists paint is much harder to learn from than watching illustrating lessons, despite the same techniques being used, Concept art lessons have the whole world of design getting in the way of the student learning art techniques.
if you can subjectively compare your work to Feng Zhu’s (or better, classical artists) and decipher what makes his pieces more successful than yours, thats where to start improving.
One of the best teachers I’ve had said that if you want to get good at illustrating, just sketch alot, you don’t learn as much taking the time to render as when you are building the piece.

~Best of luck!


#14

Some Maya light studies, and better perspective, now on with the values and detail level as well as creature design.


#15

1234567uryrf


#16

more thumbnail ideas


#17

Test

[googledrive]0ByhTeCBVEzP3Q2wyRUE0NDBxVTg[/googledrive]


#18

http://forums.cgsociety.org/showthread.php?f=414&t=1339742

Cheers


#19

Thank you so much for letting me know of this I enjoyed every second of it and will keep on trying my best :slight_smile:


#20


Tusk Ryder