Hey folks,
I’ve been doing a lot of character animation recently, and I have noticed on a number of rigs I have been using, that with the hand/wrist rotational keys, that although they are all set up and working as expected in the first instance, if I then try to move a bunch of keys (whole groups of animations) somewhere else along the timeline, even just a few keyframes further, the rotations become broken, and I have these wild additional twists in between one key and the other, even if they were fine before they were moved wholseale, and relative!
What am I missing?
