Why do people use Tri instead of Quad after finishing modelling for games?
Do you have to use Tri instead of Quad for game modelling?
Why use Tri after done game modelling?
computertech
#1
Meloncov
#2
Game engines can only actually display triangles. Most will automatically triangulate for you when you import a mesh, but if it triangulates differently than you want, there’s no way to fix it. As such, it’s better to triangulate in Max/Maya, so you can go in and fix any issues that might arise.