if you have a few dedicated programmers you should be able to write your own engine,
taking someones elses engine and making it do something else is difficult and usually causes many unforseen problems.
Yes it takes a much long dev time for your own engine but you are way better off with your own. In my experience every time I ve worked on a project or my friends have told me about past projects where they ve worked with an existing engine is hell and insanely painfull.
If you re confident an existing engine can do everything you need it too then it might be the right option for you. But I ll say this, nothing is ever as easy as it looks like it will be, specailly with someone elses code
I would never recommend taking out a loan for a startup, not all start ups do, infact many that do either fail and have a huge debt or barely make it by with a huge debt.
This is one of the biggest killers of start ups
quote “And in spite of all this talk about games being pirated, the developers still make money from the game. The video games industry is a multi-billion dollar industry.”
heh, I beg to differ, yeah alot of money is being made, and alot of money is out there up for grabs, but the amount of games made that make absolutely no money at all is insane
quote “i dont really believe in this “lets make engine ourself” stuff anymore, those selfmade engines usualy not only take more time and investment and you are also less sure of what youll get at the end, but they are also less userfriendly for the artists most of the times”
when your own programmers make it then its made to exactly what you need and should be taylored to your artists specific needs and prefernces, if not, your programmers arent doing their job very well
Existing engines are great if you never step outside what they are made to do, as soon as you step out of that, even a tiny bit, it can be painful. And keep in mind things will pop up further along in dev that you never could have anticipated